71 Anchorvale Link         
Singapore 544799
Tel: 63157600 Fax: 63153351
Home > In-Curriculum > Science


Science Curriculum Coverage



  •  Classifying LT & NLT
  •  Plants & Animals
  •  Fungi and Bacteria
  •  Materials


  •  What is a system
  •  Plant systems
  •  Human body  systems
  •  Human digestive systems



  • Plant lifecycles
  • Animal lifecycles
  •  Matter


  •  Light WA
  •  Heat WA


  •  Magnets



  •  Cells
  •   Reproduction in Animals
  •  Reproduction in plants
  •   Water


  • Respiratory Systems
  • Human Circulatory
  • Plant transport
  • Electricity



  •  Photosynthesis
  •  Energy forms and Conversion


  • Effects of a force
  • Types of forces
  • Environmental factors
  • Populations & Communities
  • Food chains & webs
  • Adaptations
  • Man & the environment

P6 F


  • Photosynthesis
  • Energy Forms


  • Effects of a force
  • Environmental factors
  • Populations & Communities
  • Food chains
  •  Adaptations


  • Man & the environment


(1)  Learning Alive! – Augmented Reality enhanced Inquiry-Based Learning

Augmented Reality (AR) has enormous potential in learning and is recognised as an emergent technology in education. AR affords scaffolds for students to experience and observe virtual phenomenon and processes as part of their present environment. AR opens up more possibilities to create problem scenarios which may be ordinarily limited, especially in the teaching of natural phenomenon.


The school adopts the use of a framework built on Questioning, Investigating, Making and Synthesising (QIMS) to scaffold the learning process. Our AR enhanced inquiry based learning packages allows our students to delve deeper into the learning of Science.

(2) T(h)inkering with S.T.E.M Learning

Adopting a fun, creative and hands-on approach to learning Science, our STEM learning programme involves


-          Recess activities (Maker’s Monday, Science games café)

-          in-curriculum performance tasks which provide tinkering challenges integrating Science, Technology, Engineering and Mathematics (S.T.E.M) learning in our very own Makerspace

-          Young Scientist Badge online which is a self-directed platform for tinkering opportunities

-          Integrated Project Work with Cross-curricular integrations help students better visualize and understand concepts in an enjoyable & engaging manner in real world contexts of problem solving


Materials Challenge (Materials Performance Task)

Body Systems Apron Challenge (Body Systems Performance Task)

I am a Young Zoologist (Young Scientist Online badge)

I am a Young Botanist (Young Scientist Online badge)

P3 Animal Conservation Project Work (The Endangerment Issue)


Interest-based learning Challenges (Heat and Light Performance Tasks)

I am a Young Entomologist (Young Scientist Online badge)

I am a Young Physicist (Young Scientist Online badge)

P4 Investigative Project Work (The Dengue Issue)


DNA Lab Challenge (Cells Performance Task)

Water Purification Challenge (Water Performance Task)

Hybrid Plant Challenges (Plant systems & Plant reproduction Performance Tasks)

Electrical House System Challenge (Electricity Performance Task)


Creative Toy-making Challenge (Energy & Forces Performance Task)

(3) Go-green @ SDPS

The Earth is our home. It is everyone’s responsibility to take good care of it. Thus our Go-Green programme includes raising students’ awareness and understanding of environmental issues, so that it will heighten their sense of responsibility and care for Mother Earth. Some activities to encourage this include working on various green activities such as vertical gardening and recycling of plastic bottles and textbooks. Environmental education is also imbued in Values-In-Action programmes at various levels. Moreover termly talks and activities on anti-littering, waste minimisation and the 4Rs help our students in understanding the role they have to play in sustainability and caring for the environment.

(4)   Enrichment Programmes

Our encironment programmes provide opportunities for our students to explore and learn Science in engaging and real world contexts. These serve to extend and depend concepts and skills our students are learning in the Science curriculum.


  • P3 Fragile Forest Comes to School Digital Learning Journey
  • P4 Excellence 2000 (E2K)
  • P5 DNA Lab Blended Learning Workshop
  • P5 NUS High School Digital Workshops
  • P6 Lee Kong Chian Natural History Museum Adaptations Workshop
  • Science X-perience Week