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Mathematics

The Primary Mathematics Education aims to enable all students to:

  1. acquire mathematical concepts and skills for everyday use and continuous learning in Mathematics;
  2. develop thinking, reasoning, communication, application and meta-cognitive skills through a Mathematical approach to problem-solving; and
  3. build confidence and foster interest in Mathematics.

To achieve the afore-mentioned aims as well as to align to the school's education philosophy of “Play.Passion.Purpose.”, the Mathematics curriculum in Springdale Primary School takes on an exploratory and experiential approach.

Programmes

  1. Sustained Support for Mathematics (SSM)
    Students learn Mathematical concepts through a series of activities that are scaffolded to develop conceptual understanding. The programme hinges on the principles of early success, strong basics and steady progress. The focus is to provide students the experiences to learn from the concrete to the pictorial and then to the abstract stage. Learning experiences involve the use of manipulative, songs, storybooks and daily experiences. Students work with concrete objects during performance tasks so that they are able to make sense of their learning.



  2. Problem-Solving
    Non-routine Problems
    Students at all levels, starting from Primary 2, are taught the different thinking skills and heuristics to help them solve non-routine questions and higher-order thinking questions. Students go through investigative tasks so as to apply the heuristics in solving problems. 

    Routine Problems
    Students at all levels, starting from Primary 1, are taught the fundamental skills related to problem-solving and these skills are cascaded in progressive developmental stages which are tagged to the topics taught at the various levels.

    Speed Sums
    At the foundational levels, basic operations and number facts are emphasised. In order for students to be both accurate and quick, they are assessed formatively and regularly through this programme.

  3. Authentic Learning
    Through authentic learning experiences beyond the classroom, e.g. learning journeys, students are able to appreciate and apply what they have learnt in Mathematics in real-life contexts. It is through these experiences that they are able to reinforce and connect what they have learned in the classroom to real-life applications.


    In line with the "Play" element in the school’s educational philosophy, learning spaces, e.g. Maths Playground, have been set aside to engage the students, allowing them to construct their knowledge in the midst of purposeful but unstructured play.


    Game-based learning is also a part of Maths learning within and outside the classrooms. Gamification and the deployment of games encourage students to learn while playing. There is increased interaction and collaboration amongst students and opportunities to test intuitive ideas and problem-solving strategies. Maths game sets for Whole Numbers and Geometry are distributed to all classes and the Maths Bingo Day Programme is organized during recesses regularly.



  4. Learning Support for Mathematics (LSM)
    This programme helps Primary 1 and 2 students who need help in basic numeracy. The students are identified using the Early Numeracy Indication (ENI) instrument in Primary 1. The identified students are taught basic Mathematical concepts and skills in small-group settings within a conducive environment.


    Achievements
    To generate and sustain students’ interest in the subject, a variety of problem-solving platforms is provided. Starting from 2015, the Primary 3 students are encouraged to participate in the International Competitions and Assessment for Schools (ICAS) for Mathematics. Out of the 104 Primary 3 students who signed up for it, 1 of them was awarded the High Distinction Award, 15 the Distinction Award and 27 the Credit Award.